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Proof of Tech

04 // Importing into 3DCoat

11/8/2016

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So first challenge I have met is trying to bring the selected mesh I want to paint into 3DCoat.
I'm watching some more tutorials now, less on how to paint and more on how to do simpler things such as adding a mesh and bringing it INTO the paint screen, as well as looking at the UV screen and so on. since the piece I'm using is already UV'd I don't really know if I need the UV screen but I know I need to look at the UV's while painting.

Video I'm watching now:
https://www.youtube.com/watch?v=2FsNBJaseNI

What I really want to be able to achieve:
https://www.youtube.com/watch?v=SXT6m3e0rFA
https://www.youtube.com/watch?v=5YMu2jy7Oqw

I've learned that for my capstone when I end up painting them I need to import the AO of the high rez from Zbrush so that it gives me a base on how I want to shade it.
Picture
Just base colour for now, and a rough outline. First think first, I'm just painting the Diffuse Map. Next I will add spec and height map after the fact. Maybe even play around with the materials in there already however I'm going to try my best to explain what it is with only my painting.
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    Game Development Student learning how to proficiently use Unreal Engine, 3DCoat and/or Quixel

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