After getting the shape of the body down I then began the shape of the face mask as well as getting the silhouette and shape of the leaf mane while giving enough room for a spot for the arms. I plan on cutting the eyes and mouth out of the mask but right now I just wanted to get the basic shape down.
I then began on the arms. Mostly just doing the block out, not worrying too much about the wood pieces just yet, again just mostly trying to figure out size and shape. I think they will need more work but that is when I start modeling. As well as the arms, they may need to be thicker however there is some concern with keeping silhouette while not having his arms clip in his body.
Once the hands were down I started modelling the tail, in a straight pose so it is easier to rig. I plan on retopologizing all my models as well once they are no longer in the blockout stage to topologize it for rigging so things bend properly.
After I blocked out the character I also began placing planes to try and feel out what looks good compositionally all around not just front and side view. Also debating on whether I want to add a fallen log for the character to sit on, I don't want it to become overbearing and crowding. This is still a work in progress and I plan on when texturing the plane platform it will fade to transparency so it wont be as awkwardly square.
Finally I began to model the flowers that are sprouting on top of the mane. Haven't placed them ontop yet but just blocking out and getting the shapes and size. So far everything is going well, I'm on time with my planner so far, going to start bringing things into Unreal to get everything set up, and will start focusing down on highpoly modelling.